4 Wii Exclusives That Deserve Sequels

Ever since Wii games series have started to get longer, we have seen several games receive sequels. Most of the time, they are sequels that you would have expected since they were originally games that you had really enjoyed. The Wii’s unique motion controls and unique game selection made it a hit with casual video game fans and hardcore gamers alike. With the Wii’s life drawing to a close, a few games deserve a sequel but don’t get one. We are going to look at 4 of those games now.

  • Metroid: Other M

Metroid: Other M was one of Nintendo’s most critically acclaimed games, yet it was a big disappointment for many fans. The game was part of the popular Metroid franchise and followed the story of Samus, a bounty hunter who investigates a derelict space station, with players tasked with solving puzzles to find clues and shooting enemies, among other things. The game also featured an enemy called Ridley – a huge space dragon revealed to be the leader of an alien species called the Phazon Elite.

Metroid: Other M has always been one of the most controversial titles on the Wii, with gamers upset over a lack of local co-op and its control scheme. Those issues aside, however, the game is an excellent-looking, well-paced adventure. It’s a shame that it’s got a reputation for being awful, so perhaps a sequel could have ironed out some of these issues.

  • MadWorld

If I told you MadWorld was a game, we’d all be surprised. While the gentle Nintendo Land has been a surprising hit for the Wii U, it is not the game that needs to be developed. In fact, there is a huge gaping hole in the Wii U’s library, and that is for a decent hack and slash game. I’m talking about a good, solid hack and slash that you can play for 10 hours and not feel overwhelmed by the game. I’m talking about the type of hack and slash that has you trying to stay alive and not just jump to the next level because you’ve got nothing left to do. With its exaggerated violence and comical undertone, MadWorld could certainly be that game.

  • Dragon Quest Swords: The Masked Queen and the Tower of Mirrors

As classic as the Dragon Quest series has become, every title seems to have its own identity. The first installment, Dragon Quest (NES), was a traditional role-playing game with some differences in gameplay, the second Dragon Quest II came without the main character’s voice, and the third Dragon Quest III was almost a full-fledged RPG on its own. Dragon Quest Swords: The Masked Queen and the Tower of Mirrors is the series’ Wii spin-off, while it doesn’t play like the previous games, it’s still a worthy trek back in time, and sequels could certainly be a way to continue the enjoyment for Wii users.

  • Opoona

A lot of people think that the Wii can only be used for Wii Sports and Wii Party games, and while they’re quite fun in their own rights, they’re not the only games that the Wii can do. Some of the Wii’s best games have been the ones that utilize the Wii Remote, such as Mario Strikers Charged and Wii Sports Resort. One of the best games that should have gotten a sequel is Opoona, an early 2009 puzzle game that has you controlling a little creature that is trying to get to the end of a series of stages by solving various puzzles. If you haven’t played it, you should. “Opoona” was a game that Nintendo released for the Nintendo Wii. It was a side-scrolling platformer with a novel gimmick: the player assumed the role of a blue creature that resembled a crab, who had a small piece of a tooth floating near his head. In the game, the player was given a series of objectives to accomplish, and each level was designed to help the player reach a new goal, such as defeating enemies or collecting power-ups that could help him get to the next level.

The Wii U was the first handheld console to support the Nintendo DS’s dual screen. The Wii U’s two screens could be used for two different games, giving it an unprecedented amount of depth and playability. The Wii U’s best games were enhanced by the fact that some of them could also be played on the Wii via the Wii U GamePad. In the past, we have seen the Wii’s support for a variety of different motion controllers. However, the Wii was never intended to be a home console for games like “Wii Sports” or “Wii Fit,” but rather a console that gave gamers a chance to use their imagination and play games they never thought possible. Whether it is a game that requires you to use the Wii Remote like a gun, a game that requires you to visit the Wii Shop Channel in the real world, or a game that requires the use of a steering wheel, the choices available to gamers are endless.

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